Publications

These publications comprise a selection of studies. For a full list of publications, please see ResearchGate
(2024). Investigating the interplay between gaming disorder and functional impairments in professional esports gaming. Scientific Reports, 14(6557). https://doi.org/10.1038/s41598-024-56358-x.
(2022). The interplay between time spent gaming and disordered gaming: A large-scale world-wide study. Social Science & Medicine, 296(114721). https://doi.org/10.1016/j.socscimed.2022.114721.
(2021). Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework:the Development of the Gaming Disorder Test. International Journal of Mental Health and Addiction, (19), 508-528. https://doi.org/10.1007/s11469-019-00088-z.
(2020). Critically appraising the pitfalls of screen time effects research. Australian & New Zealand Journal of Psychiatry, 55(9), 922-927. https://doi.org/10.1038/s41598-024-56358-x.
(2020). A new era for gaming disorder research: Time to shift from consensus to consistency. Addictive Behaviors, 103(106059). 10.1016/j.addbeh.2019.106059.
(2017). Investigating the differential effects of social networking site addiction and Internet gaming disorder on psychological health. Journal of Behavioral Addictions , 6(4). 601-610. 10.1556/2006.6.2017.075.
(2014). The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test. PLOS ONE, 9(10). e110137. 10.1371/journal.pone.0110137.