A new era for gaming disorder research: Time to shift from consensus to consistency
Abstract
The release of the first commercial video games occurred in the early 1970s and it took approximately 10 years for the first reports of what we would now term ‘Gaming Disorder’ (GD) to emerge in the scientific literature (Ross, Finestone, & Lavin, 1982). More recently, research on GD has received much public and scientific scrutiny due to the increasing importance given to this condition by official medical and psychiatric organizations (Pontes & Griffiths, 2014). This led to three key milestones in the field. [continued…]